Able
Askowl Base Library Enabler
Askowl.PlayModeController Class Reference

Control a running scene (skeleton implementation) More...

Inheritance diagram for Askowl.PlayModeController:
Askowl.PlayModeTests

Public Member Functions

bool IsDisplayingInUi (RectTransform transform)
 See if component is visible on the UI display/screen More...
 

Static Public Member Functions

static void AddSceneToBuildSettings (string path)
  //#TBD#// More...
 
static IEnumerator PushButton (Button button)
 Push a GUI button More...
 

Protected Member Functions

virtual IEnumerator LoadScene (string sceneName)
 Load a scene by name (must be in build) More...
 

Protected Attributes

Scene Scene
  More...
 

Detailed Description

Member Function Documentation

◆ AddSceneToBuildSettings()

static void Askowl.PlayModeController.AddSceneToBuildSettings ( string  path)
static

//#TBD#//

Definition at line 35 of file PlayModeController.cs.

◆ IsDisplayingInUi()

bool Askowl.PlayModeController.IsDisplayingInUi ( RectTransform  transform)

◆ LoadScene()

virtual IEnumerator Askowl.PlayModeController.LoadScene ( string  sceneName)
protectedvirtual

◆ PushButton()

static IEnumerator Askowl.PlayModeController.PushButton ( Button  button)
static

Push a GUI button

Definition at line 53 of file PlayModeController.cs.

Member Data Documentation

◆ Scene

Scene Askowl.PlayModeController.Scene
protected

Definition at line 14 of file PlayModeController.cs.


The documentation for this class was generated from the following file: