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Able
Askowl Base Library Enabler
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Control a running scene (skeleton implementation) More...
Public Member Functions | |
| bool | IsDisplayingInUi (RectTransform transform) |
| See if component is visible on the UI display/screen More... | |
Static Public Member Functions | |
| static void | AddSceneToBuildSettings (string path) |
| //#TBD#// More... | |
| static IEnumerator | PushButton (Button button) |
| Push a GUI button More... | |
Protected Member Functions | |
| virtual IEnumerator | LoadScene (string sceneName) |
| Load a scene by name (must be in build) More... | |
Protected Attributes | |
| Scene | Scene |
| More... | |
Control a running scene (skeleton implementation)
Definition at line 12 of file PlayModeController.cs.
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static |
Definition at line 35 of file PlayModeController.cs.
| bool Askowl.PlayModeController.IsDisplayingInUi | ( | RectTransform | transform | ) |
See if component is visible on the UI display/screen
Definition at line 62 of file PlayModeController.cs.
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protectedvirtual |
Load a scene by name (must be in build)
Reimplemented in Askowl.PlayModeTests.
Definition at line 17 of file PlayModeController.cs.
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static |
Definition at line 53 of file PlayModeController.cs.
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protected |
Definition at line 14 of file PlayModeController.cs.