CustomAssets
Askowl Custom Assets
AudioClipsEditor.cs
1 // With thanks to Jason Weimann -- jason@unity3d.college
2 
3 using Askowl;
5 using UnityEditor;
6 using UnityEngine;
7 
8 namespace CustomAsset {
9  /// <a href="">Unity editor for AudioClip components. Adds a play button</a> //#TBD#//
10  [CustomEditor(typeof(AudioClips))]
11  public class AudioClipsEditor : PreviewEditor<AudioSource> {
12  /// <a href=""></a> //#TBD#// <inheritdoc />
13  protected override void Preview() => ((AudioClips) target).Picker.Play(Source);
14  }
15 }
override void Preview()
//#TBD#//
Unity editor for AudioClip components. Adds a play button //#TBD#//