CustomAssets
Askowl Custom Assets
AudioClipsEditor.cs
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// With thanks to Jason Weimann -- jason@unity3d.college
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using
Askowl
;
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using
CustomAsset
.
Constant
;
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using
UnityEditor
;
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using
UnityEngine
;
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namespace
CustomAsset
{
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/// <a href="">Unity editor for AudioClip components. Adds a play button</a> //#TBD#//
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[CustomEditor(typeof(
AudioClips
))]
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public
class
AudioClipsEditor
: PreviewEditor<AudioSource> {
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/// <a href=""></a> //#TBD#// <inheritdoc />
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protected
override
void
Preview
() => ((
AudioClips
) target).Picker.Play(Source);
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}
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}
Askowl
Definition:
AssetEditor.cs:11
CustomAsset.AudioClipsEditor.Preview
override void Preview()
//#TBD#//
CustomAsset.Constant
Definition:
Constant/AudioClips.cs:7
UnityEditor
CustomAsset.AudioClipsEditor
Unity editor for AudioClip components. Adds a play button //#TBD#//
Definition:
AudioClipsEditor.cs:11
CustomAsset
Definition:
AudioClipsEditor.cs:8
AudioClips
UnityEngine
Askowl
CustomAssets
Assets
Askowl
CustomAssets
Editor
AudioClipsEditor.cs
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