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AssetEditor | Add (string assetName, string nameSpace, string path) |
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AssetEditor | Add (string assetName, Type assetType, string path) |
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AssetEditor | Load (string assetName, string nameSpace, string path) |
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bool | Exists (string assetName) |
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SerializedObject | SerialisedAsset (string assetName) |
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Object | Asset (string assetName) |
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string | AssetPath (string assetName) |
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AssetEditor | SetFieldToAssetEditorEntry (string assetName, string fieldName, string assetField) |
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AssetEditor | SetField (string assetName, string fieldName, SerializedObject fieldValue) |
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AssetEditor | SetField (string assetName, string fieldName, string fieldValue) |
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AssetEditor | SetField (string assetName, string fieldName, Object fieldValue) |
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SerializedProperty | Field (string assetName, string fieldName="value") |
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AssetEditor | InsertIntoArrayField (string assetName, string fieldName, string assetField, int index=0) |
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AssetEditor | InsertIntoArrayField (string assetName, string fieldName, SerializedObject fieldValue, int index=0) |
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AssetEditor | InsertIntoArrayField (string assetName, string fieldName, Object fieldValue, int index=0) |
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void | InsertIntoArrayField (SerializedObject asset, string fieldName, Object fieldValue, int index=0) |
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T | FindProperty< T > (string assetName, string fieldName="value") |
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AssetEditor | Save () |
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void | Dispose () |
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Definition at line 12 of file AssetEditor.cs.