CustomAssets
Askowl Custom Assets
Askowl.AssetEditor Class Reference
Inheritance diagram for Askowl.AssetEditor:

Public Member Functions

AssetEditor Add (string assetName, string nameSpace, string path)
 
AssetEditor Add (string assetName, Type assetType, string path)
 
AssetEditor Load (string assetName, string nameSpace, string path)
 
bool Exists (string assetName)
 
SerializedObject SerialisedAsset (string assetName)
 
Object Asset (string assetName)
 
string AssetPath (string assetName)
 
AssetEditor SetFieldToAssetEditorEntry (string assetName, string fieldName, string assetField)
 
AssetEditor SetField (string assetName, string fieldName, SerializedObject fieldValue)
 
AssetEditor SetField (string assetName, string fieldName, string fieldValue)
 
AssetEditor SetField (string assetName, string fieldName, Object fieldValue)
 
SerializedProperty Field (string assetName, string fieldName="value")
 
AssetEditor InsertIntoArrayField (string assetName, string fieldName, string assetField, int index=0)
 
AssetEditor InsertIntoArrayField (string assetName, string fieldName, SerializedObject fieldValue, int index=0)
 
AssetEditor InsertIntoArrayField (string assetName, string fieldName, Object fieldValue, int index=0)
 
void InsertIntoArrayField (SerializedObject asset, string fieldName, Object fieldValue, int index=0)
 
FindProperty< T > (string assetName, string fieldName="value")
 
AssetEditor Save ()
 
void Dispose ()
 

Static Public Attributes

static AssetEditor Instance => Cache<AssetEditor>.Instance
 

Protected Member Functions

void SetActiveObject (string assetName)
 

Detailed Description

Definition at line 12 of file AssetEditor.cs.


The documentation for this class was generated from the following file: