Base class for all custom assets - implementing initialisation
More...
◆ Initialise()
virtual void CustomAsset.Base.Initialise |
( |
| ) |
|
|
protectedvirtual |
◆ Initialiser()
void CustomAsset.Base.Initialiser |
( |
| ) |
|
◆ Instance< T >()
static T CustomAsset.Base.Instance< T > |
( |
string |
path | ) |
|
|
static |
◆ OnDisable()
virtual void CustomAsset.Base.OnDisable |
( |
| ) |
|
|
protectedvirtual |
◆ OnEnable()
virtual void CustomAsset.Base.OnEnable |
( |
| ) |
|
|
protectedvirtual |
◆ AssetsWaitingInitialisation
readonly Fifo<Base> CustomAsset.Base.AssetsWaitingInitialisation = Fifo<Base>.Instance |
|
staticprotected |
initialisation for all assets loaded before the related/first scene
Definition at line 38 of file Base.cs.
◆ Description
string CustomAsset.Base.Description => description |
◆ InitialiseAssetEmitter
readonly Emitter CustomAsset.Base.InitialiseAssetEmitter = Emitter.SingleFireInstance |
|
staticprotected |
◆ Initialised
bool CustomAsset.Base.Initialised |
|
protected |
The documentation for this class was generated from the following file: