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CustomAssets
Askowl Custom Assets
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Create an asset to store a list of sounds and play one randomly or cyclically More...
Static Public Member Functions | |
| static new AudioClips | Instance (string name) |
| Retrieve a reference to a named AudioClips asset More... | |
Static Public Member Functions inherited from CustomAsset.Constant.OfType< AudioClipSet > | |
| static implicit | operator T (OfType< T > t) |
| All extraction by casting a custom object to the contained type. Same as getting the Value - as in myCustomAsset.Value === (MyCustomAsset) myCustomAsset More... | |
Public Attributes | |
| AudioClipSet | Picker => Value |
| Audio Clip Player More... | |
Public Attributes inherited from CustomAsset.Constant.OfType< AudioClipSet > | |
| T | Value |
| For safe(ish) access to the contents field More... | |
Additional Inherited Members | |
Public Member Functions inherited from CustomAsset.Constant.OfType< AudioClipSet > | |
| override string | ToString () |
| Pass string conversion responsibility from the custom asset to the containing value More... | |
Static Protected Member Functions inherited from CustomAsset.Constant.OfType< AudioClipSet > | |
| static OfType< T > | Instance (string name) |
If this is a project asset, then you will need to reference it somewhere. Other classes can get a reference using Instance() or Instance(string name). Also useful for creating in-memory versions to share between hosts. More... | |
Create an asset to store a list of sounds and play one randomly or cyclically
Definition at line 30 of file Constant/AudioClips.cs.
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static |
| AudioClipSet CustomAsset.Constant.AudioClips.Picker => Value |
Definition at line 35 of file Constant/AudioClips.cs.