Pools
Pool GameObjects for Performance
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
]
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N
Askowl
▼
C
Pool
MonoBehaviour to provide pooling functionality for child GameObjects. To be eligible they must be created with
Acquire
and disabled but not destroyed.
C
PoolQueue
Each GameObject enabled for pooling resides in a
PoolQueue
.
C
PoolMonitor
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