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Pools
Pool GameObjects for Performance
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Each GameObject enabled for pooling resides in a PoolQueue.
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Public Member Functions | |
| GameObject | Fetch () |
| Fetch a cloned GameObject - either from a list of those returned or instantiating a new instance More... | |
Public Attributes | |
| GameObject | Master |
| Master GameObject from which copies are cloned More... | |
| Transform | Parent |
| More... | |
| GameObject Askowl.Pool.PoolQueue.Fetch | ( | ) |
| GameObject Askowl.Pool.PoolQueue.Master |