CustomAssets
Askowl Custom Assets
Askowl.AssetWizard Class Reference
Inheritance diagram for Askowl.AssetWizard:
CustomAsset.Manager Askowl.ICreate CustomAsset.Base

Classes

class  AssetWizardEditor
 

Public Member Functions

virtual void Create ()
 
virtual void Clear ()
 
- Public Member Functions inherited from CustomAsset.Base
void Initialiser ()
 Called by Managers MonoBehaviour More...
 

Protected Member Functions

void CreateAssets (string assetName, string assetType, string basePath)
 
virtual void ProcessAllFiles (string textAssetTypes)
 
void ProcessFiles (string textAssetTypes, params string[] files)
 
virtual string FillTemplate (Template template, string text)
 
virtual string TemplatePath ()
 
string AskForDestinationPath (string basePath)
 
void Fatal (string msg)
 
string [] ToDefinitions (string text)
 
string ToTuple (string fields)
 
- Protected Member Functions inherited from CustomAsset.Base
virtual void Initialise ()
 Called by Managers MonoBehaviour or when mutual data is first accessed More...
 
virtual void OnEnable ()
 make sure that this item will be initialised at least one frame after it is enabled and the scene is loaded More...
 
virtual void OnDisable ()
 clear the decks as all is being destroyed More...
 

Protected Attributes

string Label = "BuildCustomAsset"
 
Jit< string > selectedPathInProjectView = Jit<string>.Instance(getProjectFolder)
 
- Protected Attributes inherited from CustomAsset.Base
bool Initialised
  More...
 

Static Protected Attributes

static string destination
 
- Static Protected Attributes inherited from CustomAsset.Base
static readonly Emitter InitialiseAssetEmitter = Emitter.SingleFireInstance
 triggered by scene load in Manager More...
 
static readonly Fifo< BaseAssetsWaitingInitialisation = Fifo<Base>.Instance
 initialisation for all assets loaded before the related/first scene More...
 

Additional Inherited Members

- Static Public Member Functions inherited from CustomAsset.Base
static T Instance< T > (string path)
 If this is a project asset, then you will need to reference it somewhere. Other classes can get a reference using Instance() or Instance(string name). Also useful for creating in-memory versions to share between hosts More...
 
- Public Attributes inherited from CustomAsset.Base
string Description => description
 Editor only description of what the asset is all about More...
 

Detailed Description

Definition at line 16 of file AssetWizard.cs.


The documentation for this class was generated from the following file: