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void | CreateAssets (string assetName, string assetType, string basePath) |
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virtual void | ProcessAllFiles (string textAssetTypes) |
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void | ProcessFiles (string textAssetTypes, params string[] files) |
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virtual string | FillTemplate (Template template, string text) |
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virtual string | TemplatePath () |
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string | AskForDestinationPath (string basePath) |
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void | Fatal (string msg) |
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string [] | ToDefinitions (string text) |
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string | ToTuple (string fields) |
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virtual void | Initialise () |
| Called by Managers MonoBehaviour or when mutual data is first accessed More...
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virtual void | OnEnable () |
| make sure that this item will be initialised at least one frame after it is enabled and the scene is loaded More...
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virtual void | OnDisable () |
| clear the decks as all is being destroyed More...
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string | Label = "BuildCustomAsset" |
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Jit< string > | selectedPathInProjectView = Jit<string>.Instance(getProjectFolder) |
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bool | Initialised |
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Definition at line 16 of file AssetWizard.cs.
The documentation for this class was generated from the following file: