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CustomAssets
Askowl Custom Assets
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Boolean custom asset. Triggers event when changing from true to false or false to true More...
Additional Inherited Members | |
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void | Initialiser () |
Called by Managers MonoBehaviour More... | |
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static T | Instance< T > (string path) |
If this is a project asset, then you will need to reference it somewhere. Other classes can get a reference using Instance() or Instance(string name) . Also useful for creating in-memory versions to share between hosts More... | |
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string | Description => description |
Editor only description of what the asset is all about More... | |
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virtual void | Initialise () |
Called by Managers MonoBehaviour or when mutual data is first accessed More... | |
virtual void | OnEnable () |
make sure that this item will be initialised at least one frame after it is enabled and the scene is loaded More... | |
virtual void | OnDisable () |
clear the decks as all is being destroyed More... | |
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bool | Initialised |
More... | |
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static readonly Emitter | InitialiseAssetEmitter = Emitter.SingleFireInstance |
triggered by scene load in Manager More... | |
static readonly Fifo< Base > | AssetsWaitingInitialisation = Fifo<Base>.Instance |
initialisation for all assets loaded before the related/first scene More... | |
Boolean custom asset. Triggers event when changing from true to false or false to true
Definition at line 8 of file Enumeration.cs.