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CustomAssets
Askowl Custom Assets
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Boolean custom asset. Triggers event when changing from true to false or false to true More...
Additional Inherited Members | |
Public Member Functions inherited from CustomAsset.Base | |
| void | Initialiser () |
| Called by Managers MonoBehaviour More... | |
Static Public Member Functions inherited from CustomAsset.Base | |
| static T | Instance< T > (string path) |
If this is a project asset, then you will need to reference it somewhere. Other classes can get a reference using Instance() or Instance(string name). Also useful for creating in-memory versions to share between hosts More... | |
Public Attributes inherited from CustomAsset.Base | |
| string | Description => description |
| Editor only description of what the asset is all about More... | |
Protected Member Functions inherited from CustomAsset.Base | |
| virtual void | Initialise () |
| Called by Managers MonoBehaviour or when mutual data is first accessed More... | |
| virtual void | OnEnable () |
| make sure that this item will be initialised at least one frame after it is enabled and the scene is loaded More... | |
| virtual void | OnDisable () |
| clear the decks as all is being destroyed More... | |
Protected Attributes inherited from CustomAsset.Base | |
| bool | Initialised |
| More... | |
Static Protected Attributes inherited from CustomAsset.Base | |
| static readonly Emitter | InitialiseAssetEmitter = Emitter.SingleFireInstance |
| triggered by scene load in Manager More... | |
| static readonly Fifo< Base > | AssetsWaitingInitialisation = Fifo<Base>.Instance |
| initialisation for all assets loaded before the related/first scene More... | |
Boolean custom asset. Triggers event when changing from true to false or false to true
Definition at line 8 of file Enumeration.cs.