9 [CreateAssetMenu(menuName =
"Custom Assets/Mutable/GameObject")]
13 get => (base.Value !=
default) ? base.
Value : NoGameObject();
18 Debug.LogError(
"Use menu Component/Custom Asset Game Object Connector and add this asset reference");
19 return Objects.CreateGameObject(
"Not assigned in Inspector");
virtual void Set(T toValue)
For safe(ish) access to the contents field
Base class for a custom asset. Provides getters and setters for the contained value and templates for...
override UnityEngine.GameObject Value
For safe(ish) access to the contents field