CustomAssets
Askowl Custom Assets
Classes
CustomAsset.Mutable Namespace Reference
Classes
class
AnimatorCustomAssetConnector
Drive an animation directly from data custom assets
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class
AudioClips
Create an asset to store a list of sounds and play one randomly or cyclically
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class
Boolean
Boolean custom asset. Triggers event when changing from true to false or false to true
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class
BooleanDriver
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class
ChangeOverTime
Change a float value in linear fashion over time
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class
DriverComponent
Common code for all event listener MonoBehaviours. It registers and deregisters the listener with the channel
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class
Field
Static helper class for setting fields in a compound custom assets
class
Float
Float CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
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class
FloatDriver
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class
GameObjectConnector
Provides access from manager custom asset to any game object
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class
Integer
Integer CustomAsset contains an int value. Add listeners to your own classes with Register(this)
//#TBD#//
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class
IntegerDriver
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class
Listener
Common code for all event listeners. It registers and deregisters the listener with the channel
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class
ListenerComponent
Common code for all event listener MonoBehaviours. It registers and deregisters the listener with the channel
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class
NamedBooleanDriver
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class
NamedFloatDriver
Used for Animator where actions also require a parameter
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class
NamedIntegerDriver
Used for Animator where actions also require a parameter
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class
NamedStringDriver
Used for Animator where actions also require a parameter
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class
NamedTriggerDriver
Used for Animator where actions also require a parameter
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class
OfType
Base class for a custom asset. Provides getters and setters for the contained value and templates for casting to the contained type and to convert it to a string
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class
RectTransformCustomAssetConnector
Adjust RectTransform properties directly from data custom assets
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class
String
CustomAsset that contains a string. Events are triggered every time the string changes
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class
StringDriver
Drive component string values directly from a custom asset
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class
StringSet
Set or enum of strings - used to create custom asset
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class
TransformCustomAssetConnector
Adjust GameObject Transform properties directly from data custom assets
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class
Trigger
Dynamic custom asset without any values. Use it to trigger and listen to events
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class
TriggerDriver
Trigger a component function directly from a custom asset
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class
WithEmitter
Typeless base class that has an emitter
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CustomAsset
Mutable
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