9 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
10 private static void InitialiseCustomAssetsFiber() =>
12 Fiber.Start.OnFixedUpdates.Begin.Do(
static readonly Emitter InitialiseAssetEmitter
triggered by scene load in Manager
static readonly Fifo< Base > AssetsWaitingInitialisation
initialisation for all assets loaded before the related/first scene
Base class for all custom assets - implementing initialisation