9 [CreateAssetMenu(menuName =
"Custom Assets/Trigger")]
14 if (instance != null)
return instance;
16 instance = CreateInstance<Trigger>();
17 instance.name = Guid.NewGuid().ToString();
22 public virtual void Fire() => Emitter.
Fire();
Typeless base class that has an emitter
static Trigger Instance(string name)
Retrieve a loaded instance of a named trigger
virtual void Fire()
Call to fire off a Changed event, since we have no data to change...
Dynamic custom asset without any values. Use it to trigger and listen to events