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CustomAssets
Askowl Custom Assets
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Dynamic custom asset without any values. Use it to trigger and listen to events More...
Public Member Functions | |
virtual void | Fire () |
Call to fire off a Changed event, since we have no data to change... More... | |
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void | Initialiser () |
Called by Managers MonoBehaviour More... | |
Static Public Member Functions | |
static Trigger | Instance (string name) |
Retrieve a loaded instance of a named trigger More... | |
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static T | Instance< T > (string path) |
If this is a project asset, then you will need to reference it somewhere. Other classes can get a reference using Instance() or Instance(string name) . Also useful for creating in-memory versions to share between hosts More... | |
Additional Inherited Members | |
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readonly Emitter | Emitter = Emitter.Instance |
Emitter reference to tell others of data changes More... | |
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string | Description => description |
Editor only description of what the asset is all about More... | |
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override void | OnEnable () |
Called when an asset is loaded and enabled. Used to ensure the custom asset does not leave memory prematurely and to load it if persistent More... | |
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virtual void | Initialise () |
Called by Managers MonoBehaviour or when mutual data is first accessed More... | |
virtual void | OnDisable () |
clear the decks as all is being destroyed More... | |
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bool | Initialised |
More... | |
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static readonly Emitter | InitialiseAssetEmitter = Emitter.SingleFireInstance |
triggered by scene load in Manager More... | |
static readonly Fifo< Base > | AssetsWaitingInitialisation = Fifo<Base>.Instance |
initialisation for all assets loaded before the related/first scene More... | |
Dynamic custom asset without any values. Use it to trigger and listen to events
Definition at line 10 of file Trigger.cs.
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virtual |
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static |
Retrieve a loaded instance of a named trigger
Definition at line 12 of file Trigger.cs.