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CustomAssets
Askowl Custom Assets
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Dynamic custom asset without any values. Use it to trigger and listen to events More...
Public Member Functions | |
| virtual void | Fire () |
| Call to fire off a Changed event, since we have no data to change... More... | |
Public Member Functions inherited from CustomAsset.Base | |
| void | Initialiser () |
| Called by Managers MonoBehaviour More... | |
Static Public Member Functions | |
| static Trigger | Instance (string name) |
| Retrieve a loaded instance of a named trigger More... | |
Static Public Member Functions inherited from CustomAsset.Base | |
| static T | Instance< T > (string path) |
If this is a project asset, then you will need to reference it somewhere. Other classes can get a reference using Instance() or Instance(string name). Also useful for creating in-memory versions to share between hosts More... | |
Additional Inherited Members | |
Public Attributes inherited from CustomAsset.Mutable.WithEmitter | |
| readonly Emitter | Emitter = Emitter.Instance |
| Emitter reference to tell others of data changes More... | |
Public Attributes inherited from CustomAsset.Base | |
| string | Description => description |
| Editor only description of what the asset is all about More... | |
Protected Member Functions inherited from CustomAsset.Mutable.WithEmitter | |
| override void | OnEnable () |
| Called when an asset is loaded and enabled. Used to ensure the custom asset does not leave memory prematurely and to load it if persistent More... | |
Protected Member Functions inherited from CustomAsset.Base | |
| virtual void | Initialise () |
| Called by Managers MonoBehaviour or when mutual data is first accessed More... | |
| virtual void | OnDisable () |
| clear the decks as all is being destroyed More... | |
Protected Attributes inherited from CustomAsset.Base | |
| bool | Initialised |
| More... | |
Static Protected Attributes inherited from CustomAsset.Base | |
| static readonly Emitter | InitialiseAssetEmitter = Emitter.SingleFireInstance |
| triggered by scene load in Manager More... | |
| static readonly Fifo< Base > | AssetsWaitingInitialisation = Fifo<Base>.Instance |
| initialisation for all assets loaded before the related/first scene More... | |
Dynamic custom asset without any values. Use it to trigger and listen to events
Definition at line 10 of file Trigger.cs.
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virtual |
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static |
Retrieve a loaded instance of a named trigger
Definition at line 12 of file Trigger.cs.