CustomAssets
Askowl Custom Assets
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NAskowl
 NCustomAssets
 NExamples
 CAudioClipSetSatisfy Unity Inspector
 CCustomAssetsExample
 CLargerAssetContents
 CCustomAssetTests
 CDirectEventListenerSample
 CLargerAssetSample
 CSetPickerSampleExample showing how to use SelectAsset to choose randomly between one of three audio clips
 NTranscripts
 CHealthManagerTestTranscript
 CHealthManagerTranscript
 NTranscripts
 CHealthBarTranscript
 CPlayerDeathManager
 CSceneManager
 CAssetEditor
 CAssetWizard
 CAssetWizardEditor
 CICreate
 NCustomAsset
 NConstant
 CAudioClipsCreate an asset to store a list of sounds and play one randomly or cyclically
 CAudioClipSetSupport class for audio clip playing
 CBooleanBoolean custom asset. Triggers event when changing from true to false or false to true
 CEnumerationBoolean custom asset. Triggers event when changing from true to false or false to true
 CFloatFloat CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
 CIntegerInteger CustomAsset contains an int value. Add listeners to your own classes with Register(this)
 COfTypeBase class for a custom asset. Provides getters and setters for the contained value and templates for casting to the contained type and to convert it to a string.
 CQuotesCustom Asset for picking one or a list of quotes - either kept in the asset or as a separate text file. Each quote is on a separate line in the form:
 CQuoteSetClass for picking one or a list of quotes - either set in the inspector or in a separate text file. Each quote is on a separate line in the form:
 CStringCustomAsset that contains a string. Events are triggered every time the string changes
 CStringSetSet or enum of strings - used to create custom asset
 NMutable
 CAnimatorCustomAssetConnectorDrive an animation directly from data custom assets
 CAudioClipsCreate an asset to store a list of sounds and play one randomly or cyclically
 CBooleanBoolean custom asset. Triggers event when changing from true to false or false to true
 CBooleanDriver
 CChangeOverTimeChange a float value in linear fashion over time
 CDriverComponentCommon code for all event listener MonoBehaviours. It registers and deregisters the listener with the channel
 CFloatFloat CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
 CFloatDriver
 CGameObjectConnectorProvides access from manager custom asset to any game object
 CIntegerInteger CustomAsset contains an int value. Add listeners to your own classes with Register(this) //#TBD#//
 CIntegerDriver
 CListenerCommon code for all event listeners. It registers and deregisters the listener with the channel
 CListenerComponentCommon code for all event listener MonoBehaviours. It registers and deregisters the listener with the channel
 CNamedBooleanDriver
 CNamedFloatDriverUsed for Animator where actions also require a parameter
 CNamedIntegerDriverUsed for Animator where actions also require a parameter
 CNamedStringDriverUsed for Animator where actions also require a parameter
 CNamedTriggerDriverUsed for Animator where actions also require a parameter
 COfTypeBase class for a custom asset. Provides getters and setters for the contained value and templates for casting to the contained type and to convert it to a string
 CRectTransformCustomAssetConnectorAdjust RectTransform properties directly from data custom assets
 CStringCustomAsset that contains a string. Events are triggered every time the string changes
 CStringDriverDrive component string values directly from a custom asset
 CStringSetSet or enum of strings - used to create custom asset
 CTransformCustomAssetConnectorAdjust GameObject Transform properties directly from data custom assets
 CTriggerDynamic custom asset without any values. Use it to trigger and listen to events
 CTriggerDriverTrigger a component function directly from a custom asset
 CWithEmitterTypeless base class that has an emitter
 CPollingPoll to fire an event where no other mechanism exists
 CAudioClipsEditorUnity editor for AudioClip components. Adds a play button //#TBD#//
 CBaseBase class for all custom assets - implementing initialisation
 CGameObjectFloat CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
 CManager //#TBD#//
 CManagersMonoBehaviour container for all manager custom assets for a game //#TBD#//