CustomAssets
Askowl Custom Assets
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
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N
Askowl
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N
CustomAssets
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N
Examples
C
AudioClipSet
Satisfy Unity Inspector
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C
CustomAssetsExample
C
LargerAssetContents
C
CustomAssetTests
C
DirectEventListenerSample
C
LargerAssetSample
C
SetPickerSample
Example showing how to use SelectAsset to choose randomly between one of three audio clips
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N
Transcripts
C
HealthManagerTestTranscript
C
HealthManagerTranscript
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N
Transcripts
C
HealthBarTranscript
C
PlayerDeathManager
C
SceneManager
C
AssetEditor
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C
AssetWizard
C
AssetWizardEditor
C
ICreate
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N
CustomAsset
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N
Constant
C
AudioClips
Create an asset to store a list of sounds and play one randomly or cyclically
C
AudioClipSet
Support class for audio clip playing
C
Boolean
Boolean custom asset. Triggers event when changing from true to false or false to true
C
Enumeration
Boolean custom asset. Triggers event when changing from true to false or false to true
C
Float
Float CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
C
Integer
Integer CustomAsset contains an int value. Add listeners to your own classes with Register(this)
C
OfType
Base class for a custom asset. Provides getters and setters for the contained value and templates for casting to the contained type and to convert it to a string.
C
Quotes
Custom Asset for picking one or a list of quotes - either kept in the asset or as a separate text file. Each quote is on a separate line in the form:
C
QuoteSet
Class for picking one or a list of quotes - either set in the inspector or in a separate text file. Each quote is on a separate line in the form:
C
String
CustomAsset that contains a string. Events are triggered every time the string changes
C
StringSet
Set or enum of strings - used to create custom asset
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N
Mutable
C
AnimatorCustomAssetConnector
Drive an animation directly from data custom assets
C
AudioClips
Create an asset to store a list of sounds and play one randomly or cyclically
C
Boolean
Boolean custom asset. Triggers event when changing from true to false or false to true
C
BooleanDriver
C
ChangeOverTime
Change a float value in linear fashion over time
C
DriverComponent
Common code for all event listener MonoBehaviours. It registers and deregisters the listener with the channel
C
Float
Float CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
C
FloatDriver
C
GameObjectConnector
Provides access from manager custom asset to any game object
C
Integer
Integer CustomAsset contains an int value. Add listeners to your own classes with Register(this)
//#TBD#//
C
IntegerDriver
C
Listener
Common code for all event listeners. It registers and deregisters the listener with the channel
C
ListenerComponent
Common code for all event listener MonoBehaviours. It registers and deregisters the listener with the channel
C
NamedBooleanDriver
C
NamedFloatDriver
Used for Animator where actions also require a parameter
C
NamedIntegerDriver
Used for Animator where actions also require a parameter
C
NamedStringDriver
Used for Animator where actions also require a parameter
C
NamedTriggerDriver
Used for Animator where actions also require a parameter
C
OfType
Base class for a custom asset. Provides getters and setters for the contained value and templates for casting to the contained type and to convert it to a string
C
RectTransformCustomAssetConnector
Adjust RectTransform properties directly from data custom assets
C
String
CustomAsset that contains a string. Events are triggered every time the string changes
C
StringDriver
Drive component string values directly from a custom asset
C
StringSet
Set or enum of strings - used to create custom asset
C
TransformCustomAssetConnector
Adjust GameObject Transform properties directly from data custom assets
C
Trigger
Dynamic custom asset without any values. Use it to trigger and listen to events
C
TriggerDriver
Trigger a component function directly from a custom asset
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C
WithEmitter
Typeless base class that has an emitter
C
Polling
Poll to fire an event where no other mechanism exists
C
AudioClipsEditor
Unity editor for AudioClip components. Adds a play button
//#TBD#//
C
Base
Base class for all custom assets - implementing initialisation
C
GameObject
Float CustomAsset contains a float value which can be connected directly to OnValueChange callbacks in UI slider and scrollbar components. Connect it to event listeners to interact with components such as Animation, Text or Unity. Or add listeners to your own classes with Register(this)
C
Manager
//#TBD#//
C
Managers
MonoBehaviour container for all manager custom assets for a game
//#TBD#//
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